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Design consists of clarifying the story of user interaction and the details of how each element behaves, reacts, and even fails. Learn more about our design services.

Testing

The only way to know if a design is successful is to test. No amount of experience can replace it. Learn more about our testing services.

LATEST POSTS

Mobile Ad Spend Lagging Time Spent

Mary Meeker Internet Trends

Every year Mary Meeker releases a report on internet trends which is considered one of the best resources for planners and strategists out there. This year was no exception. Some major insights include the continued rise of mobile across the globe, but even in the US more time is spent on mobile than ever before, but the ad spend isn’t relative. The options for mobile advertising is pretty limited right now, so this will be an interesting development in the next year where each app tries to own their revenue streams instead of relying on existing ad streams.

What Matters

From the comments section in  the article What It Was Like to Deliver a Presentation to Steve Jobs: “We had to make sure we presented our findings in a framework that represented the nature of human acceptance and connection and not features and benefits.” This is the difference between a great idea and a fun […]

iOS error message

Error Messages Matter

Error messages are one of the most often overlooked elements of the user experience in application development. It can be really difficult to spend time on good messaging when deadlines are fast approaching, but their impact on the rest of the support team can be immense. Often, the cost for running support centers far outweighs […]

The Internet of Things gap

There is a survey making the rounds which basically says very few people are interested in home automation and far fewer already have it. Two points on this. First, people are horrible at imagining the future. If you ask them about some piece of technology, many are not going to understand the potential impact. Look […]

Yosemite World Clock Widget

Clocks that are too simplistic

I love when information is designed so that even the background color denotes a valuable variable, but sometimes it is executed poorly. Take this set of clocks from Mac OS Yosemite. The idea is that white-background clocks represent daylight and black-background clocks represent night time. But I’m not in Sydney so when I look at […]

Skype Welcome Tour

New Skype Welcome Tour

Welcome Tours are the new splash screens. They could be useful, but that seems to be the exception rather than the rule. They are not necessary, you can let people know that there are new features without forcing them to view your pop-up, in fact, Clash of Clans just gives you an icon with a badge alert in the app itself. Here is how Skype has decided to introduce a major overall of their desktop app.

Reading in a Responsive World

There are a lot of factors that determine the readability of text, including screen resolution and the eyesight of the user. This article touches on quite a bit, so if you are interested in readability, go dig in.

Slider with bars showing realtime inventory

Making Widgets More Useful

Clever design element here that few implement. Instead of just using sliders that have values, make the background hint at what the results will be. What can you do in the space given? How much information can you provide? What do users want to know? Why are they moving the sliders in the first place? Asking these types of questions will get you innovation.

iPhone 6 display technical review

Very few can come close to the reviews the DisplayMate does for the displays on phones and computers. If you are interested at all how the most recent iPhones 6 stack up, check out “iPhone 6 Display Technology Shoot-Out iPhone 6 and iPhone 6 Plus with the iPhone 5”.